Project Natal - What the heck is it?

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Project Natal is the code name for a controller-free gaming and entertainment experience by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller through a natural user interface using gestures, spoken commands, or presented objects and images. The project is aimed at broadening the Xbox 360's audience beyond its typical gamer base.

Project Natal was first announced on June 1, 2009 at E3 2009. Microsoft said that over a thousand software development kits began shipping to game developers that same day. It is scheduled to be released in time for Christmas 2010.

Pricing for Project Natal will be starting at $80. Project Natal will reportedly also serve as the basis for a new Xbox 360. Though it is rumored that the launch of Project Natal will be accompanied with the release of a new Xbox 360 console (as either a new retail configuration, a significant design revision, and/or a modest hardware upgrade), Microsoft has dismissed the reports in public, and has repeatedly emphasized that Project Natal will be fully compatible with all Xbox 360 consoles. Microsoft indicates that it considers Project Natal to be a significant initiative, as fundamental to the Xbox brand as Xbox Live, and with a launch akin to that of a new Xbox console platform. Project Natal was even mistakenly referred to as a "new Xbox" by Microsoft chief executive officer Steve Ballmer at a speech.

Carmack Doom-ed to Lifetime Achievement Award

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Thanks to seminal early-'90s hits such as Doom, Quake, and Wolfenstein, id Software essentially invented the first-person shooter genre as the industry currently knows it. Beyond being pioneers in the field of real-time 3D graphics, id's early software lineup also contributed to the proliferation of such standard features as networked multiplayer matches.

Now, the man behind the technology that powered those early shooters will have one more honor to add to his mantel, as Game Developers Conference showrunners UBM TechWeb Game Network announced today that it would honor id chief technical officer John Carmack with a Lifetime Achievement Award as part of the 2010 Game Developers Choice Awards.

Carmack will receive the accolade at the GDCAs, which will take place on March 11 in San Francisco as part of GDC 2010. The studio, which was purchased by Bethesda Softworks parent company Zenimax Media in June 2009, is currently work on the all-new intellectual property Rage, as well as Doom 4 and a free-to-play Web browser-based version of Quake, which is currently in a beta-testing phase.

TV Sportlight #5 - SCRUBS

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Comedy is often lacking in TV shows these days, due to the nature and importance of the events, but after 8 seasons, one show still manages to get some laughs out of sheer brilliance of the humor, or straight up goofy and ridiculous actions, and that show is Scrubs. This latest season is a bigger deviation from the others, as it has some of the original cast members teaching newly inducted medical students in a university instead of a doctor sitcom in the hospital, but still has plenty of entertainment.

This half-hour comedy focuses on the bizarre experiences of fresh-faced medical intern John "J.D." Dorian (Zach Braff) as he embarks on his healing career in a surreal hospital crammed full of unpredictable staffers and patients – where humor and tragedy can merge paths at any time. Joining the… More rumpled J.D. in his exhilarating brave new world are his college buddy, Chris Turk (Donald Faison, " Clueless "), an intern with a more elite surgical group, and J.D.'s fellow medical intern, the beautiful and driven Elliot Reid (Sarah Chalke, " Roseanne "). Keeping the new interns on their toes are: The fatherly chief of medicine, Dr. Bob Kelso (Ken Jenkins); the abrasive, worldly Dr. Perry Cox (John McGinley), and the caring but slightly jaded nurse Carla Espinosa (Judy Reyes). The hospital janitor (Neil Flynn) also never seems to miss an opportunity to harass his target. Scrubs is filmed in a real-life hospital. It's the North Hollywood Medical Center, which has gone under severe reconstruction to fit all the equipment and represent Sacred Heart Hospital.

Whats that, more rediculous FAIL photos? YES!!!

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Round 3 of some of the most ridiculous pictures ever, and as always thank Failblog for them because, well, these photos clearly define the word FAIL.

Picture 1: Yeah, spoilers made of wood are the new thing I guess...
Picture 2: Look at me, I am not being arrested for being near an accident scene!
Picture 3: Apparently common sense is not a requirement of some sign makers.





Violence and Videogames?

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I had to do a pretty big research paper on violence and videogames, so I thought I would share some findings. After enough research, one might think that debate about media violence effects would be over. An historical examination of the research reveals that debate concerning whether such exposure is a significant risk factor for aggressive and violent behavior should have been over years ago (Bushman & Anderson, 2001). Four types of media violence studies provide converging evidence of such effects: laboratory experiments, field experiments, cross-sectional correlation studies, and longitudinal studies (Anderson & Bushman, 2002a; Bushman & Huesmann, 2000). But the development of a new genre-electronic video games-reinvigorated the debate.

Two features of video games fuel renewed interest by researchers, public policy makers, and the general public. First, the active role required by video games is a double-edged sword. It helps educational video games be excellent teaching tools for motivational and learning process reasons. But, it also may make violent video games even more hazardous than violent television or cinema. Second, the arrival of a new generation of ultraviolent video games beginning in the early 1990s and continuing unabated to the present resulted in large numbers of children and youths actively participating in entertainment violence that went way beyond anything available to them on television or in movies. Recent video games reward players for killing innocent bystanders, police, and prostitutes, using a wide range of weapons including guns, knives, flame throwers, swords, baseball bats, cars, hands, and feet. Some include cut scenes (i.e., brief movie clips supposedly designed to move the story forward) of strippers. In some, the player assumes the role of hero, whereas in others the player is a criminal.

The new debate frequently generates more heat than light. Many criticisms are simply recycled myths from earlier media violence debates, myths that have been repeatedly debunked on theoretical and empirical grounds. Valid weaknesses have also been identified (and often corrected) by media violence researchers themselves. Although the violent video game literature is still relatively new and small, we have learned a lot about their effects and have successfully answered several key questions.

Several major gaps remain in the violent video game literature. One especially large gap is the lack of longitudinal studies testing the link between habitual violent video game exposure and later aggression, while controlling for earlier levels of aggression and other risk factors. Indeed, of the four major types of empirical studies mentioned earlier, this is the only type missing. There are such studies focusing on television violence but none on video games.

Another gap concerns potential differences in effect sizes of television versus video game violence. There are theoretical reasons to believe that violent video game effects may prove larger, primarily because of the active and repetitive learning aspects of video games. However, this is a very difficult question to investigate, especially with experimental designs. How does one select violent video game and television stimuli that are matched on other dimensions? On what dimensions should they be equivalent? Number of bodies? Amount of blood and gore? Realism of the images? There are a couple of unpublished correlational studies that have compared the effects of television and video game violence on aggression, using comparable measures of violence exposure. Both yielded results suggesting a larger effect of video game violence. But the issue is still not settled today.

Custom Comic and Movie Artwork

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Look, I know it. You know it. The world knows it. The Dark Knight and Batman Begins before it, were just too damn successful to be ignored. At some point in the next year or two we will see evidence of a new Batman movie, at least one to round out a trilogy. Well, this has not stopped fans from designing there own posters and villain types for the next movie. Many speculate The Riddler could be the next on the block but at this point anyone is still at large.

I have been rather absent of artistic posts lately so I believe I have the solution for you. A man from Australia named Josh, or known online as JoshWMC, has a blog called Fan Art Exhibit dedicated to his own interpretations and his own concepts of movies and comics and they are nothing short of spectacular. The next batman concepts and ideas are the coolest in my opinion. Either way, you should see them, great Photoshop manipulation and Illustrator work all around.

TV Show Spotlight #4 - DEXTER

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Dexter is one of those TV shows you really need to watch in order to appreciate it fully. Now starting season 5 later this year, Dexter certainly has been the most successful over the other spotlights I have spoken of on the blog in terms of fans and viewers. The basic storyline starts simple and gradually grows making it easy for long term viewers but problematic for those who want to jump into the fray. I would say the weakness is essentially the other shows strengths and that is the lack of big guest stars or revolutionary ideas. Season 4 has some bigger names such as John Lithgow and overall such as Julie Benz but not much brews after that. Many of the shows were similar in format, Season 4 being the deviant pattern as they seemed to learn that the same format isn't always the best.

Based on Jeff Lindsay's novels Darkly Dreaming Dexter and Dearly Devoted Dexter this crime thriller follows Dexter Morgan. Dexter is a forensic blood spatter expert for the Miami Dade Police Department. He is the main support for his sister. He has a steady girlfriend, with two kids who adore him.… More He also has an active "night life". Based on a code instilled in him by his foster father, Harry, he hunts down people who have escaped justice and makes sure they don't get away with a crime again.

Nevertheless it is a quality show worthy of your time, if you have it these days with all the good jobs and opportunities you can get out there >.>

Civilization V Announced?! No Way....

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2K Games just made the day a little brighter with the announcement of a brand new title in the best-selling Civilization series. Sid Meier's Civilization V, currently in development at Firaxis, will feature an "entirely new combat system, deeper diplomatic interactions, and a cavalcade of expanded features that deliver a fully immersive experience providing hours of enteratainment as players build and defend their empire on their quest to become the greatest ruler the world has ever known."

Perhaps most significantly for fans, the series is making the jump to hexagons rather than square tiles to "allow for deeper strategy, more realistic gameplay, and stunning organic landscapes." The entire game is being built on an entirely new engine that's being built from the ground up to bring players "closer to the Civ experience than ever." Diplomacy is handled full screen now, with full leader animations and appropriate languages. Players who aren't inclined towards negotiations will find that war feels "more massive" and includes ranged bombardment from behind front lines.

Civilization V will also include an "extensive suite of community, modding and multiplayer elements," and an "in-game community hub where Civ fans can share content and compete against each other." Quotes courtesy of Gamespy.

StarCraft II Beta is Awesome and... Oh, You Didn't Get In?

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Blizzard Entertainment president Mike Morhaime proclaimed as part of a conference call with analysts and investors that the Starcraft II closed multiplayer beta test would start up this month. True to Morhaime's word, the Irvine, California-based studio announced today that the closed beta window has opened and it has begun sending out invitations to "thousands of gamers around the world."

In what Blizzard called "the first phase of the beta test," invitees will be afforded the chance to try out Starcraft II's much anticipated, though LAN-less, multiplayer component. Though the first installment in the trifurcated Starcraft II series, Wings of Liberty, will focus on the human Terran campaign in single-player mode, the multiplayer component will also let gamers wage interstellar real-time strategy warfare as the hivelike Zerg and technologically advanced Protoss factions.

The testing phase also gives eligible gamers the chance to check out Blizzard's overhaul to the Battle.net online gaming service. As detailed by vice president of game design Rob Pardo during last year's BlizzCon, the new Battle.net will offer gamers a variety of features, including persistent player profiles across all of Blizzard's games. The overhauled gaming platform will also feature improved matchmaking services and enhanced competitive gaming functionality.

Starcraft II: Wings of Liberty is currently slated to arrive for the PC during the first half of 2010. Quotes courtesy of Gamespy.

Introducing Windows Mobile 7

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Steve Ballmer took the stage at the Mobile World Congress in Barcelona to unveil Windows Phone 7 Series, Microsoft's latest mobile software that puts Windows and Xbox Live in the palm of gamers' hands.

Windows Phone 7 gives users web content on the go through various "hubs" which are focused on three major themes: People, Pictures, and Games. The Games hub delivers the first Xbox Live experience on a phone, including games, spotlight feed and the ability to see a gamer's avatar, Achievements and gamer profile. Ballmer said at Microsoft's website that:

"Windows Phone 7 Series was built from the ground up with entertainment in mind, and its unique design allowed us to bring some of the best gaming and community features of Xbox Live to the Windows mobile platform," Ron Pessner, general manager of Xbox Live Mobile, said in a statement. "It has always been our vision to expand the Xbox Live service to connect people to their games, entertainment and friends wherever they go, and the launch of Windows Phone 7 Series is an important step toward that goal."

TV Show Spotlight #3 - FIREFLY

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Though it only lasted one season in 2002, Firefly changed the TV science fiction genre in a big manner. In the galaxy about five hundred years in our future, a firefly is a type of spaceship, a smallish cargo vessel with some passenger capacity; a firefly makes a good tramp freighter. Malcolm Reynolds' ship is named Serenity. The frontier worlds are terraformed moons or planets, often brought to livability it would seem on a minimal budget: bring it up to the level of a desert on Earth-that-was, holding breathable air and some hardy plants; dump a bunch of settlers and herds of cattle and horses (which don't need parts or processed fuel); and do the rest yourselves, good luck. In this frontier milieu, the rare and desired goods for trade or smuggling are natural foods and medicines. The show lasted 14 episodes, and should be viewed in order for the best understanding and effect.

The series is on DVD and is about 12 hours, which is descent for a season, but left a few unanswered questions. Thankfully, the movie Serenity, which is the movie climax to the series was made in 2005 and should be viewed after watching the series.

Firefly is a truly excellent show, and the writers, directors, cast, special-effects crew, and other supporting staff are justly proud of it. There are many subtleties of setting, special effects and actions, speech and music, which become apparent in repeated viewings. We already have watched it multiple times. You should see it.

Halo: Reach BETA starts May 3rd

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First and foremost, the Microsoft Xbox 360's public face announced that the Halo: Reach beta will begin on May 3. The multiplayer beta can be accessed only via the Halo 3: ODST disc, much like the Halo 3 beta was opened up only to Crackdown players in 2007. Halo: Reach itself is not due out until the fall.

Halo: Reach will depict some of the same events that took place in the novel Halo: The Fall of Reach by Eric Nylund. The book portrays both the siege of the titular fortress planet by the Covenant and the origins of the Spartan program, which developed dozens of supersoldiers like Halo series hero Master Chief. It will follow a squad of six Master Chief-like Spartan soldiers as they try to protect Reach's human inhabitants from the Covenant's relentless onslaught.

Bungie's been busy remaking the Halo engine, drastically altering the tech behind the upcoming Halo: Reach and making it look far better than anything it's done previously. If you want to see where all the hard work's been going, check out this new Vidoc, which details just how different the visuals of Reach will be. The planet Reach is going to fall, but it's going to look good while it does.

STAY TUNED FOR BETA NEWS AND OPINIONS WHEN IT COMES OUT IN A FEW MONTHS!!!

Religion in Videogames...controversial?

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Writing about videogames is not generally the stuff of Woodward and Bernstein. Occasionally, a hostile fanboy or critic will make your life difficult. Trying to get a good review while a game is fresh released can be challenging, especially if that game isn't in its official swing yet. But for the most part, this is the entertainment industry: The consumers want to read about it, the producers want to talk about it, and the rest is just details.

So it was with some surprise that I encountered a wall of fear and paranoia when I asked people around, asking about religion in gaming. What I found is a small handful of people who think about the issues a lot, and wanted to be part of the conversation...and a vast, silent majority who didn't want to touch the topic with the proverbial 10-foot pole.

Clearly, God -- the divine as a concept -- plays a huge role in modern gaming. Virtually every fantasy role-playing game, from World of Warcraft to the simplest roguelike, explicitly includes the divine in the form of priests calling down healing prayers or smiting evil foes. How, then, does this square against the subtext of games like Assassin's Creed II, which -- on close reading -- can be parsed as a kind of atheist screed?

How do we reconcile this? Is the divine -- a present and supernatural divine -- only OK when it's a convenient mechanic, but relegated to the corner with a dunce cap, suitable only for mockery, when it comes to the idea of actual faith?

TV Show Spotlight #2 - CALIFORNICATION

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If you have the ability to watch showtime, or of course rent a DVD, Californication is a show that breaks all of the rules in scriptwriting, but that is precisely what makes this show so interesting and watchable week after week. It's drama, it's comedy, it's over the top with just the right amount of reality thrown in. This mixed with some interesting characters, makes for a heck of a lot of fun.

Admittedly, I tuned into Californication initially to see how scandalous and sexual the show would become, but I stayed for more than that. I like the overall pace and energy of the show. No, some of the scenarios aren't original, in fact, a number of the ideas are lifted straight from the 1970s, including the title, but that's ok. It's a story retold and re-tooled so it makes it as if original. Half the fun of watching Californication is figuring out which pop cultural references or stereotypes are being employed…and exactly what kind of statement is being made. This shows makes you think without become overly intellectual or pedantic about it. What I like best about Californication is that the main character, Hank Moody (David Duchovny), is not a formulaic 'sympathetic' character that most TV shows and books insist on having as leads. Things don't always go right for him, and to be honest he brings a lot of his troubles upon himself. It's the same thing with the Charlie Runkle (Evan Handler) character. By many standards, both men are 'losers' but you can't help but want to root for them when they do show their vulnerability…especially Charlie because he does have a heart of gold.

Another one of the reasons why I like this show so well is the casting, particularly in the 3rd season. There's none of the let's go down to Central Casting and 'round up the usual young and nubile suspects' and have ONLY those types on the show. In the real world, not everyone is thin, blonde, pretty and under age 35 and it's time TV shows reflected that reality. It's great that the writers of Californication casted veteran actors like Kathleen Turner, and gave her them the strong and multi-dimensional role that serves as the walking talking karma out there just waiting to start biting people in the butt. I don't watch much television, so for me to make the time to watch Californication every week says something. I look forward to seeing what they'll come up with next.

Bioshock 2 Game Review

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I knew the original BioShock was a special game from the moment I first laid eyes on the underwater dystopia of Rapture. The setting was so unlike anything I'd ever seen, and exploring it was so enthralling, that I easily overlooked the game's less-than-stellar elements (the hacking mini-game, the shooting mechanics, and the story's ultimate conclusion). While BioShock 2 largely addresses the shortcomings of its predecessor, it also bears the curse of familiarity. Traipsing around Rapture is certainly still enjoyable, but it's kind of like a magic trick you've already seen -- not quite as impressive as it was the first time around.

You don't have to be super-familiar with the original BioShock to enjoy the sequel, but if you are, you'll still learn plenty about the fate of Rapture. BioShock 2 takes place about 10 years after the original, with the player taking up the mantle of a special Big Daddy who wields a host of superpowers. (For the uninitiated: You're essentially a genetically enhanced super-soldier with a drill for an arm who can cast spells called "plasmids.") This particular Daddy is on a quest to find out why he's been revived.

Since one of BioShock 2's biggest strengths is its narrative, I don't really want to get into more of the story than that... suffice to say that Rapture still holds some secrets for you to uncover, and many areas that weren't present in the first game. Fanatical collectors will learn much about what transpired during the decade-long gap thanks to BioShock 2's hoard of audio logs, which supplement the main story nicely but aren't essential. I was worried that the story would feel contrived, set up in such a way to force Rapture into the plot once again. Yet everything makes sense considering the events of the first game, and is conveyed in such a way that I still felt invested in the characters involved.

I appreciate the smart improvements upon the first BioShock's shortcomings, but I'm still a little confused as to why the developers decided the game needed a multiplayer component. BioShock 2's improved combat mechanics lend themselves to player-versus-player combat, and while I had plenty of fun while playing this mode, I don't think it was necessary. While BioShock 2's multiplayer has all the modern trappings of an addictive online shooter -- complete with level-based perks and a host of unlockables -- I can't see people buying it for this reason, or trying it for more than a few games before heading back to their multiplayer shooter of choice. I hope I'm wrong about this for the sake of those interested in BioShock 2's multiplayer, but with so many other great online-centric shooters to choose from, I don't feel like BioShock 2 is unique enough to garner a strong community.

In short, you really should at least rent the game and give it a go, especially if you loved the first, but playing the first is not absolutely necessary. The game has a similar feel than the first, but all the minor tweaks make it even more special.

Ghost Recon: Future Soldier Trailer

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It has been a while since Ghost Recon has graced our eyes with news. Lately call of Duty: Modern Warfare 1 and 2 have graced the internet gaming tabloids and have taken over. However, I am pretty excited for the next game in this tactical shooting franchise. The old formula had a steeper learning curve and was a little more difficult to play. Hopefully they changed enough of it around to be a top notch competitor with CoD 2. Here is the first footage released by Ubisoft courtesy of Machinima and Youtube

Click HERE to watch the new Ghost Recon trailer!

TV Show Spotlight #1 - CHUCK

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Not many TV Shows can have the perfect combination of good actors, great action, humor, and passion all wrapped up at once. the NBC series Chuck probably comes as close as it gets to that perfect sitcom. Don't get me wrong, there are other very good series, and they will eventually be featured here, but this is the first. The plot revolves around a nerd named Chuck (Zachary Levi) who is working at a Buy More superstore (a BEst Buy Geek Squad equivalent) who gets an email from a old friend with the information of the United States government. After opening and absorbing all of the secrets and being the only source of information, the CIA send a top agent Sarah Walker (Yvonne Strahovski)who is smart and beautiful to watch over and protect Chuck posing as a fake girlfriend. Also joining the show is the check for the CIA and Chuck which is the NSA Agent John Casey (Adam Baldwin) who keeps things interesting and action packed. The biggest surprise about this series is how it has lasted. The subject matter is limited and I figured after a couple seasons all would have been revealed. But the show does a good job of making sure it stays on its toes. You don't necessarily have to watch all of them in order, but it helps. With the great cast, especially Adam Baldwin, who is a personal favorite from Firefly and Serenity, and good action humor, this is one show you should really check out!

Fallout: New Vegas

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If your into the gaming community you undoubtedly have heard of Fallout 3. This game revolutionized post apocalyptic free roaming game play with the combined efforts and features form the Elder Scroll series by the same company Bethesda Softworks. today, Bethesda released a teaser trailer to the new Fallout game supposedly being released in the fall. Youtube has it uploaded in regular and HSD formats so enjoy, thanks Youtube.

Click here to view the Teaser Trailer!

Be sure to stay tuned for more Fallout news and action!

Because sometimes life is just too fun to take seriously.

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More ridiculous pictures for your viewing pleasure. Remember, life is about the little things. Images courtesy of Failblog.

Picture 1: Because it's so much better watching things burn down...
Picture 2: Doesn't work as well as a table as it said on craigslist...
Picture 3: Hey, if the Joads can do it, so can I!





People are just so...interesting.

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Here is a funny set of ridiculous pictures that people have taken of well, stupidity. It is hard to imagine that people find some of these pictures randomly, but who knows these days. Enjoy the fun with me! Images courtesy of Failblog.

Picture 1: Please learn from this signmaker's mistake...
Picture 2: Airport security is beefing up with super solitaire scanners...
Picture 3: The irony is just too much not to ignore. Enjoy it with me.